MAJOR ARCANA || Magic the Gathering: Return to Ravnica
All art belongs to Wizards of the Coast, please see the captions for each card’s art credit!
When the Gods wage war.
Myojins of Kamigawa - Gods of Theros - The Five
I feel old..
If this is true…my God…
Reblog and show your appreciation for everyone’s favorite trading card game! I want to mutually follow all of you rad fuckers ;)
MAGIC 2015 - DUELS OF THE PLANESWALKERS TRAILER
Garruk hunting Planeswalkers? Sounds really cool to me. Also I think this confirms mono-black Garruk in M15.
Hopefully he plants that axe of his into Jace’s face.
Jace Beleren: succeeding in the most difficult situations since he was born.
Jace Beleren ALWAYS survives.
Not sure if this is random, confusing, or insightful. I made family trees for different groups of Keywords and Abilities.
The Additional Costs Family has two main branches, mana costs and non-mana costs. The only one in the tree that requires the cost is Champion, all the others are optional. Kicker is the most fluid of all the additional costs cause it can do pretty much anything, its rules don’t tie it down to one thing, Maro says this actually annoys him and he wishes they had limited kicker’s ability more.
The +1/+1 Counter Family has many branches that I didn’t explain in the chart. Undying is its own kind of thing, but was inspired by Persist. Next is Modular, Spike Ability and Graft, all of which involve 0/0 creatures entering with a set number of counters no matter what. Slith ability and Evolve both start with no counters but can keep getting more. Bloodthirst, Unleash and Tribute sometimes enter with counters and sometimes not. Amplify and Devour involve additional costs, but also give counters in multiples.
Alternate Costs has three main branches. Cost Reduction which is self explanatory. Unconditional, meaning you can always use that cost instead if you can pay it. And Conditional, meaning you can only pay the alternate cost if certain criteria are met.
Attacking has three branches. Always happens when the creature attacks, happens only if conditions are met and creature attacks or blocking dependent.
Boardstate has two main branches. Do you have it or don’t you, and one that counts how much of a certain thing you have.
Discard all involves paying a price and discarding the card instead of casting it. Cycling and Transmute both get you a new card, the rest have random abilities.
Evasion has landwalk which makes a creature blockable as normal or completely unblockable. The flying branch all can be blocked somehow if the blocking creature has the right attribute.
The Graveyard Family all have abilities that only work in the graveyard. Flashback and Unearth cast it straight from the graveyard. Dredge, Recover and Retrace offer ways to keep getting the spell back. Scavenge gives an alternate use.
Spell Copy family works off copying spells or getting more spells. Epic and Rebound both work off exiling the spell. Ripple and Cascade look for more spell from the library.
Also it’s important to note that many keywords and abilities don’t fit into these families. So there’s a lot of them I don’t mention.
There are two kinds of people.
10k notes pls